This may seem a dumb question, but how do I delete a prefab making sure it doesn't break anything?
I have a project full of clutter and I am trying to clean it up.
I took for granted that if I delete a prefab unity would just replace any prefab occurrence with an unpacked version but the editor says "unpack in all open scenes".
I thought it was just a typo, but no, it did break all prefab instances on all scenes not currently open.
So please don't tell me again I need a script to do such a basic task.
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